Ray Tracer
Source: http://github.com/smanoharan/go-raytracer/
A simple RayTracer using the BlinnPhong shader, implemented in Go.
An individual side project, built for learning how ray tracing works.
Supported features:
- Light sources: point and directional
- Material properties: ambient, diffuse, and specular
- Primitives: spheres and quads
- Soft shadows
- Anti-aliasing